Jamie Loverdi
Contextualizing Habits & Mood
Contextualizing Habits & Mood
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Today everyone is looking for a quick fix to so many of their problems. This can especially be observed through how people attempt to improve their daily life and mood through simple habits. While some small habits can make a large difference, a one size fits all approach typically can not be applied to produce real results. In order for people to facilitate positive change into their lives, they must understand the best ways to help themselves.
Through multiple explorations over the course of the semester, I aimed to help people gain a better understanding of how to track and interpret how their daily habits and mood interacted with one another. While creating, I focused on a few questions, including how mundane habits affect mood both on a micro and macro level, how a personalized color lens can enhance user experience, and how to create a more enjoyable approach to tracking to relieve stress. To begin, I started to keep a detailed journal of my own daily habits and mood, and contextualize it in ways that ranged from very technical to more conceptual. This resulted in various infographic studies, posters, and a small book. Following my understanding of the approach that best helped me, I quickly realized that this likely would not work for everyone, and began to work on solutions for different types of people. This resulted in the design of a website, coloring book, and app. By exploring various approaches to create a design solution, more inventive and inclusive solutions were formed.
https://www.jamieloverdi.com
https://www.instagram.com/jloverdi_design/
students
- Julia Grippo
- Aria Zhang
- Jamie Loverdi
- Mark Hilkevich
- Olivia Kossakowski
- Pauline Esguerra
- Terry Darco
- John Kim
- Lili Gong
- Alexandra Lekas
- Lydia Cosford
- Ceili Pugh Ayoung
- Devika (Dev) Kamath
- Yunru Qian
- April Zhang
- Wei Chen
- Madeline Markley
- Qi Penny Fan
- Meghan Aubuchon
- Han Zhang 涵
- Lamont Hall
- Wenge Wang
- Kyle Son
- Samantha Redman
- Jessalyn Lu
- Kerong Xie (Shiloh)
- Catherine Lee
- Ja Min Lee
- Marissa Ardizzone
- Ella Chang
- José Ontiveros
- Sadie Broussard
- Alexa Pitt
- Avishi Jain
- Fangyi (Yiyi) Yang
- Marianne Oliveri
- Casey Beifuss
- Saskia Suherman
- Francisco Peña-Castro
- Emma Bieber
- Annika Godura
- Eva Divine
- Sofia Peterson
- Mike King
- Xiaoran Chen
- Chelsea Lee
- Elika Burton
- Annie Lee
- Yunjia Yuan
- Mary McMillan
- Uri Barky
- Jamison Lung
- Tianna Garcia
- Margot (Pei-Yu) Lin
- Erin Beggrow
- shaumbé
- Henry Seda
- Reena Chai
- Cynthia Yang
- Lin Shen
- Alanna Conway
- Noelani Fishman
- Rachel Woolfson
- Madeleine Lamothe
- Meg Bryant
- Varini Nathany
- Eyal Lerman
- Emma Luke Welch
- Annie Moultray
- Bianca Mendes
tags
- 3D Design
- 3d Modeling
- absurdity
- academic journal
- accessibility
- activism
- advertising
- advocacy
- algorithmic bias
- animals
- animation
- anti-violence
- anxiety
- app design
- apparel
- art direction
- art history
- artist books
- Asian-American
- augmented reality
- basketball
- book cover design
- book design
- branding
- Brooklyn
- campaign
- capitalism
- cartoon
- ceramics
- character design
- children
- childrens books
- Chinese-American
- climate change
- coding
- collage
- collection
- comics
- compossibility
- concept art
- confession
- Consumerism
- cooking
- counterculture
- covid-19
- Craft
- creativecoding
- Critical design
- critical race theory
- cultural difference
- cultural heritage
- culture
- cynicism
- data
- data privacy
- decay
- deforestation
- digital accessibility
- Digital Artifacts
- Digital Collage
- digital painting
- dreamland
- Drugs
- dystopian
- editorial design
- editorial illustration
- education
- Educational
- empowerment
- endpapers
- environment design
- environmental graphics
- erotica
- escapism
- exhibition
- exhibition design
- experience
- experiment
- experimental book design
- exploration
- family
- fantasy
- fashion
- feminism
- fiber art
- Film
- fine art
- food
- food design
- friendship
- funny
- future of food
- game design
- gender identity
- generative design
- gentrification
- graphic
- graphic design
- graphic novel
- hair
- hallmark
- happiness
- healing
- health
- health education
- history
- Hobby
- holidays
- human centered
- identity design
- illusions
- illustration
- imagination
- imaginative
- inclusivity
- installation
- installation design
- Instructional design
- INTENTION
- interaction
- interaction design
- interface design
- Interior Design
- internet culture
- intersectionality
- intimacy
- intricate linework
- intuitive
- inventory
- Journal
- journalism
- Journey
- judaism
- knitting
- labor
- language design
- latinx heritage
- lgbtq plus rights
- lighting
- Liminal
- literature
- logo
- Loneliness
- LONGEVITY
- loss
- love
- magic
- Mandela effect
- Manual
- Marijuana
- media
- meme
- memories
- mental health
- mobile
- motion
- multimedia
- music
- mythology
- narrative
- nature
- netart
- Nostalgia
- notation
- packaging
- pattern design
- perception
- personal history
- personal identity
- Personification
- philosophy
- photography
- plants
- poetry
- politics
- pollution
- Pop Culture
- pop-ups
- post humanism
- Poster
- preservation
- press freedom
- printmaking
- product design
- psychedelic art
- psychology
- public health
- publication-design
- publishing
- queer
- recycling
- reflection
- religion
- representation
- research
- Restaurant Culture
- restaurants
- risograph
- rpg
- satire
- science fiction
- sculpture
- Sensory
- service
- shopping
- slowtech
- social
- social advocacy
- social justice
- social media
- Sole
- sound production
- speculative
- spirituality
- storyboards
- student life
- Study Abroad
- sustainability
- sustainable design
- tactility
- technology
- teenager
- textiles
- the subconscious
- time
- touch
- trans species
- travel
- type design
- ui ux
- Uncanny
- ux design
- VIABILITY
- virtual reality
- Visual Development
- visual narrative
- VR Design
- web design
- wellness
- world building
- writing
- Young adult
- zines