Cynthia Yang
Interaction Gestalt Exploration
Interaction Gestalt Exploration
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While graphic designers have long had a consistent kit of parts to work with (typography, grids, images, etc.), we risk losing a major opportunity going forward if we don’t develop an expressive interaction vocabulary as well.
To date, the field hasn’t developed a formal vocabulary that takes advantage of the affordances of digital interactions. We are left with our intuition. But within Human Computer Interaction (HCI) literature, it has long been theorized that people attribute certain emotions with the way interactive systems react to input. When all of the elements of an interface combine to create a larger experience than the individual components it’s called an interaction gestalt.
Through user tests, these researchers demonstrated their theories, although in neutral, lab-based experiments. The interactive studies that I developed built upon these HCI tests and confirmed that, in practice, manipulating the components of an interface does in fact produce experiences that elicit certain types of emotions and feelings.In short, through manipulating simple combinations of user interface behaviors, I could make an interaction feel heavy or light, soft or hard, and complicated or simple. I started building my own interactive emotional system by selecting four basic elements and adding them together to create emotion.
The idea of a gestalt remains the most important principle in my understanding of interactions. Every choice influences the overall experience. So now with added complexity to interactions in physical spaces, the question remains the same: What does each design decision do to affect meaning for a person? Explorations into formalizing the vocabulary of user experience and technology are certainly warranted, but designers do not need to wait for this research to begin asking important questions of meaning to the user in every detail of their work.
https://siqiyang.com/interactiongestaltexploration/
https://www.linkedin.com/in/cynthia-yang-1b62061ba/
students
- Julia Grippo
- Aria Zhang
- Jamie Loverdi
- Mark Hilkevich
- Olivia Kossakowski
- Pauline Esguerra
- Terry Darco
- John Kim
- Lili Gong
- Alexandra Lekas
- Lydia Cosford
- Ceili Pugh Ayoung
- Devika (Dev) Kamath
- Yunru Qian
- April Zhang
- Wei Chen
- Madeline Markley
- Qi Penny Fan
- Meghan Aubuchon
- Han Zhang 涵
- Lamont Hall
- Wenge Wang
- Kyle Son
- Samantha Redman
- Jessalyn Lu
- Kerong Xie (Shiloh)
- Catherine Lee
- Ja Min Lee
- Marissa Ardizzone
- Ella Chang
- José Ontiveros
- Sadie Broussard
- Alexa Pitt
- Avishi Jain
- Fangyi (Yiyi) Yang
- Marianne Oliveri
- Casey Beifuss
- Saskia Suherman
- Francisco Peña-Castro
- Emma Bieber
- Annika Godura
- Eva Divine
- Sofia Peterson
- Mike King
- Xiaoran Chen
- Chelsea Lee
- Elika Burton
- Annie Lee
- Yunjia Yuan
- Mary McMillan
- Uri Barky
- Jamison Lung
- Tianna Garcia
- Margot (Pei-Yu) Lin
- Erin Beggrow
- shaumbé
- Henry Seda
- Reena Chai
- Cynthia Yang
- Lin Shen
- Alanna Conway
- Noelani Fishman
- Rachel Woolfson
- Madeleine Lamothe
- Meg Bryant
- Varini Nathany
- Eyal Lerman
- Emma Luke Welch
- Annie Moultray
- Bianca Mendes
tags
- 3D Design
- 3d Modeling
- absurdity
- academic journal
- accessibility
- activism
- advertising
- advocacy
- algorithmic bias
- animals
- animation
- anti-violence
- anxiety
- app design
- apparel
- art direction
- art history
- artist books
- Asian-American
- augmented reality
- basketball
- book cover design
- book design
- branding
- Brooklyn
- campaign
- capitalism
- cartoon
- ceramics
- character design
- children
- childrens books
- Chinese-American
- climate change
- coding
- collage
- collection
- comics
- compossibility
- concept art
- confession
- Consumerism
- cooking
- counterculture
- covid-19
- Craft
- creativecoding
- Critical design
- critical race theory
- cultural difference
- cultural heritage
- culture
- cynicism
- data
- data privacy
- decay
- deforestation
- digital accessibility
- Digital Artifacts
- Digital Collage
- digital painting
- dreamland
- Drugs
- dystopian
- editorial design
- editorial illustration
- education
- Educational
- empowerment
- endpapers
- environment design
- environmental graphics
- erotica
- escapism
- exhibition
- exhibition design
- experience
- experiment
- experimental book design
- exploration
- family
- fantasy
- fashion
- feminism
- fiber art
- Film
- fine art
- food
- food design
- friendship
- funny
- future of food
- game design
- gender identity
- generative design
- gentrification
- graphic
- graphic design
- graphic novel
- hair
- hallmark
- happiness
- healing
- health
- health education
- history
- Hobby
- holidays
- human centered
- identity design
- illusions
- illustration
- imagination
- imaginative
- inclusivity
- installation
- installation design
- Instructional design
- INTENTION
- interaction
- interaction design
- interface design
- Interior Design
- internet culture
- intersectionality
- intimacy
- intricate linework
- intuitive
- inventory
- Journal
- journalism
- Journey
- judaism
- knitting
- labor
- language design
- latinx heritage
- lgbtq plus rights
- lighting
- Liminal
- literature
- logo
- Loneliness
- LONGEVITY
- loss
- love
- magic
- Mandela effect
- Manual
- Marijuana
- media
- meme
- memories
- mental health
- mobile
- motion
- multimedia
- music
- mythology
- narrative
- nature
- netart
- Nostalgia
- notation
- packaging
- pattern design
- perception
- personal history
- personal identity
- Personification
- philosophy
- photography
- plants
- poetry
- politics
- pollution
- Pop Culture
- pop-ups
- post humanism
- Poster
- preservation
- press freedom
- printmaking
- product design
- psychedelic art
- psychology
- public health
- publication-design
- publishing
- queer
- recycling
- reflection
- religion
- representation
- research
- Restaurant Culture
- restaurants
- risograph
- rpg
- satire
- science fiction
- sculpture
- Sensory
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- shopping
- slowtech
- social
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- social justice
- social media
- Sole
- sound production
- speculative
- spirituality
- storyboards
- student life
- Study Abroad
- sustainability
- sustainable design
- tactility
- technology
- teenager
- textiles
- the subconscious
- time
- touch
- trans species
- travel
- type design
- ui ux
- Uncanny
- ux design
- VIABILITY
- virtual reality
- Visual Development
- visual narrative
- VR Design
- web design
- wellness
- world building
- writing
- Young adult
- zines