My thesis is a series of concept designs and illustrations for a arpg video game. The game features multiple maps to give the players a diverse visual experience. It allows me to design environments with different asthetic, landscape and cultural reference.
Saharu is a planet of everchanging chaos, which means the environment of the world (plantation, terrain, etc) can change at any second. The human invented a technology to stablize the area where they live in. Our main character belongs to the adventurous group that scavenge resources from the chaotic wild to bring back to the village. One day, she was left behind and had to start her own journey where she met other creatures and their unique worlds.