Digital Product Design
My thesis explores how I can use augmented reality (AR) and my own visual language to illustrate articles across various platforms. For this project, I illustrated two different articles and created three experiences for each: a layout for a magazine, animations for online use, and an AR experience.
For the first article, “11 Body Language Mistakes You Didn’t Know You Were Making” (by Charlotte Hilton Anderson for Reader’s Digest), I designed eleven superheroes whose actions and powers illustrate different body language faux pas. Next, I animated these spot illustrations for online use. Finally, using Adobe Aero, I designed an AR experience where readers can use a mobile device to scan each spot illustration and the animations would appear as an overlay.
For the second article, “Steps to a Better Backyard” (by the editors of Fine Gardening Magazine), I illustrated and designed a full-spread map. Next, I animated different assets and built a 3 version of the map using Blender. In Adobe Aero, I created an interactive experience where readers can tap on different assets to play the animations.
Due to technical difficulties and unexpectedly large file sizes I was unable to share the actual AR experiences. However, I hope to resolve some of these issues as the technology advances and I become a better user. That being said, my experiments have motivated me to build more AR illustrations and, in these future experiments, I aim to utilize audio as well.